Showing posts with label video game art. Show all posts
Showing posts with label video game art. Show all posts

Monday, February 29, 2016

Sci-Fi City Alley Walkthrough





In this illustration I tried to reproduce a scene of everyday life in a sci-fi city. There’s not much going on, just people (and aliens) coming and going, shops open, the police patrolling the streets and so on.
Through the elements I used, I wanted to hold on to the the idea of a contemporary city, but one that also has a futuristic feel. That’s why I used images of contemporary cities that are already somewhat closer to that future feeling as reference. At some point I felt that a splash of color is needed in this composition and tried to introduce vegetation, but I did not like the way it looked. So while I was playing with the filters, I got the idea of making those holographic red trees which contribute even more to the sci-fi city concept.
As a working technique I used a collage of pictures over which I started to draw (which is known as matte painting).

Vlad


 

Tuesday, February 9, 2016

Sci-Fi Villain


Hi!

Here we've taken the Villain in our Sci-Fi scene to the next level. We've added another layer of details to find his best look!



If you have feedback on this, we'd really appreciate it!
Tudor and Vlad

Tuesday, February 2, 2016

Matte Painting of a City Walkthrough




Hi. I'm Vlad, the 2D environment artist.

The idea behind this scene was to create an entire city sheltered under an enormous structure. I started from a basic 3D model to build my image and my first step was shaping the inside of the structure. It is made up by the city itself, so I used photos of several different cities as inspiration.







Next, I wanted to create a context for the structure. I realized that it needed other reference buildings surrounding it because its immense scale would otherwise make it seem out of place. To that end I built a few smaller streets and architecture around it. 










 Once I settled on the composition, all I had to do was to render the atmosphere and work on the details to get to the final scene.