Showing posts with label 2D art. Show all posts
Showing posts with label 2D art. Show all posts

Tuesday, April 5, 2016

Short Introduction to Speedpainting



One of the things I love doing most is speedpainting. When I first started, there was a lot of trial and error. For the first ones I did, I wasn’t sure about the subject, about what it will be. But I practiced a lot and found my voice. 



With time I would usually start by thinking about the themes I wanted to work on. Not every time, though. Sometimes I would just start drawing and then, in the process, I would find out what the painting is about. That’s the crazy thing about speedpainting: it just takes you to places you never knew you were going!



I think the most important thing to know about speedpainting is that you need to work without thinking of time limits. It’s much better to let yourself go, let yourself create in a crazy rush and see what comes out of it. Start drawing something, even simple lines crossing each other, it doesn’t matter. The more you do it, the easier it will get and this way you’re sure to get something original.
The best thing with speedpainting, for me, was that by exercising every day, doing at least one speedpaint a day, it changed my way of creating art and it affected my style. In the beginning, for example, my style was rather raw, but now, after a couple of hundred speedpaints, it is really different. It’s cleaner and crisper.



Norbi

Monday, February 29, 2016

Sci-Fi City Alley Walkthrough





In this illustration I tried to reproduce a scene of everyday life in a sci-fi city. There’s not much going on, just people (and aliens) coming and going, shops open, the police patrolling the streets and so on.
Through the elements I used, I wanted to hold on to the the idea of a contemporary city, but one that also has a futuristic feel. That’s why I used images of contemporary cities that are already somewhat closer to that future feeling as reference. At some point I felt that a splash of color is needed in this composition and tried to introduce vegetation, but I did not like the way it looked. So while I was playing with the filters, I got the idea of making those holographic red trees which contribute even more to the sci-fi city concept.
As a working technique I used a collage of pictures over which I started to draw (which is known as matte painting).

Vlad


 

Saturday, February 13, 2016

Main Character Concepts




Hi, Norbi here!

These are my speedpainting concepts for the main character, a Sci-Fi detective looking for trouble. Soon you'll be able to watch a timelapse of my work, so stay tuned!

Friday, January 22, 2016

We're starting something here


 
Alien Silhouette 3D
Hi guys! We’re really excited about the new project we’re starting and we want to share our process and workflow with you, so we’re going to start posting our work here, on a regular basis.
Our project is based around creating a Digital Art portfolio for video games, so what you’ll find here will be 2D and 3D art in posts covering the production process behind props, characters, environments and vehicles.


Now, here’s a bit of info about the artists behind this:

Tudor is an artist who understands how to tackle the transition from any 2D concept into a 3D one. He is influenced by H.R.Giger, one of the major, prominent artists that inspired him to focus mostly on building great characters. He believes digital art is all about progress and innovation as the art-tech boundary is being pushed further every day. He mainly works in ZBrush and he will have a lot to tell you about it, if asked.
Vlad is the one that creates wondrous, immersive, unbinding worlds. Lots of artists are and were a major influence in his drawings, but more recently he is greatly inspired by the sci fi artists of the 70's and 80's such as Syd Mead and John Harris. He believes digital art is still art. Even if you no longer use the canvas, now you use your Wacom. And your Photoshop, when it becomes your favorite software.
Doru has a background in photographic arts, so his work is sharp, clean and on the point. He looks up to Craig Mullins, Noah Bradley, Raphael Lacoste, Bernini and the list goes on. He enjoys doing digital art because it’s flexible and it allows him to find his own set of tools, create his own workflows, keeps him engaged and wanting to experiment. He currently uses Modo for modelling, Photoshop, 3d Coat and Substance Painter for texturing and a lot of others depending on needs. 
Norbi goes from idea to concept in a split second because he is remarkable with speed painting. He’s the most flexible of the bunch, a constant explorer of styles and techniques. He doesn’t settle on appreciating just one or two artists, but rather all who have something to add to his artistry. He believes digital art is the next natural evolutionary step for traditional art. When asked about his favorite tool, he will also point to Photoshop due to its versatility.  

We’ll be glad to get your feedback on the work, so talk to us!