Showing posts with label game artwork. Show all posts
Showing posts with label game artwork. Show all posts

Friday, March 4, 2016

Weapon Concepts - Game Art










This is my latest concept work, done for our Sci-Fi/Cyberpunk project: a gun that activates itself when held by its owner. You can see more of the Studio’s work here: https://goo.gl/wTR7ig

Norbi

Saturday, February 13, 2016

Main Character Concepts




Hi, Norbi here!

These are my speedpainting concepts for the main character, a Sci-Fi detective looking for trouble. Soon you'll be able to watch a timelapse of my work, so stay tuned!

Tuesday, February 9, 2016

Sci-Fi Villain


Hi!

Here we've taken the Villain in our Sci-Fi scene to the next level. We've added another layer of details to find his best look!



If you have feedback on this, we'd really appreciate it!
Tudor and Vlad

Friday, February 5, 2016

3D character creation - ZBrush process


Hi guys,


in these videos Tudor is showcasing the process of sculpting an alien’s head and body in ZBrush. This artwork is a part of a bigger art project of creating a sci-fi city scene that will include several materials, characters and props. The whole environment will be the result of combining different technologies both 3D and 2D, from concept to finished product.




You can check the rest of our artists’ work at Evozon Game Studio.



Let us know what you think and stay tuned for more videos!

Tuesday, February 2, 2016

Matte Painting of a City Walkthrough




Hi. I'm Vlad, the 2D environment artist.

The idea behind this scene was to create an entire city sheltered under an enormous structure. I started from a basic 3D model to build my image and my first step was shaping the inside of the structure. It is made up by the city itself, so I used photos of several different cities as inspiration.







Next, I wanted to create a context for the structure. I realized that it needed other reference buildings surrounding it because its immense scale would otherwise make it seem out of place. To that end I built a few smaller streets and architecture around it. 










 Once I settled on the composition, all I had to do was to render the atmosphere and work on the details to get to the final scene.