Showing posts with label concept art. Show all posts
Showing posts with label concept art. Show all posts

Tuesday, February 16, 2016

Motorcycle concepts exploration


 
This is one concept I played with a lot and that gave me some trouble. I wanted to make something modern, inspired by old school choppers. So I had to do a lot of research and make a lot of decisions on what works and what doesn’t. Mostly because the art world is pretty much filled with similar concepts and I wanted to come up with something ‘different’, something that bears a resemblance to the others, but is still unique.
The main decision I made was give the motorcycle a long, aggressive look. That is what makes it look like a chopper and it gives it the old school feel.

You can see the concepts below and let me know which one is your favorite!

Norbi

Saturday, February 13, 2016

Main Character Concepts




Hi, Norbi here!

These are my speedpainting concepts for the main character, a Sci-Fi detective looking for trouble. Soon you'll be able to watch a timelapse of my work, so stay tuned!

Tuesday, February 9, 2016

Sci-Fi Villain


Hi!

Here we've taken the Villain in our Sci-Fi scene to the next level. We've added another layer of details to find his best look!



If you have feedback on this, we'd really appreciate it!
Tudor and Vlad

Tuesday, February 2, 2016

Matte Painting of a City Walkthrough




Hi. I'm Vlad, the 2D environment artist.

The idea behind this scene was to create an entire city sheltered under an enormous structure. I started from a basic 3D model to build my image and my first step was shaping the inside of the structure. It is made up by the city itself, so I used photos of several different cities as inspiration.







Next, I wanted to create a context for the structure. I realized that it needed other reference buildings surrounding it because its immense scale would otherwise make it seem out of place. To that end I built a few smaller streets and architecture around it. 










 Once I settled on the composition, all I had to do was to render the atmosphere and work on the details to get to the final scene.